Wednesday, January 27, 2010

Counter Strike Source




Counter-Strike: Source involves a team of counter-terrorists against a team of terrorists in a series of rounds. Each round is won either by completing an objective (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team. Shooting while moving dramatically decreases accuracy, and holding the mouse button down to continuously shoot will cause severe recoil. The amount of damage done by a bullet varies dramatically depending upon the body part the bullet hits, a shot in the head a one-hit kill.

Aspects of the game that have changed from Counter-Strike 1.6 include the behavior of the grenades, the physics engine, and the weapons' recoil. The smoke grenades in Counter-Strike: Source spread much more slowly than the ones in Counter-Strike 1.6. The recoil in Counter-Strike: Source differs from the recoil in Counter-Strike in that while Counter-Strike 1.6 has an almost perfectly consistent recoil, the recoil in Counter-Strike: Source is more noticeable. Furthermore, the addition of ragdoll physics marks another difference between Counter-Strike 1.6 and Counter-Strike: Source.



There is a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins.

In Counter Strike: Source and Counter Strike 1.6, you can choose to create your own server and play with bots or play online. You choose the difficulty level for your bots and also choose the number of bots in the game. There are lots of custom maps made by players which you can download online. One of which I like the most is "fy_poolday".





Graphics: 10/10
Content: 9/10 (Not much to do other than killing and defusing/planting bombs.)
Sound: 10/10 (Realistic)
A very nice FPS game, you can play offline with bots or join an online server and play with other people. I just love the physic effects.

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